Press "Enter" to skip to content

CONTROLLED AREA GAMING Posts

Gaming Canon Double Feature: Wiz-War & Magic: The Gathering

Unless you’ve been stuck in a dungeon for the last 23 years, you’ve probably heard of one of the games entering the Gaming Canon with this article. Whether or not you’ve heard of the other game depends greatly on how far back your knowledge of high fantasy magic in games extends. When Dungeons…

Comments closed

Interview with Tim Puls, Designer of The Colonists

Lookout Games is presenting a new take on action selection with their upcoming game, The Colonists. A new designer, Tim Puls, sat down with Controlled Area Gaming to discuss what this new game brings to the table. CAG: How did the idea for The Colonists begin? TP: I started playing…

Comments closed

Why Games Work: Tammany Hall, Cosmic Encounter, Chinatown

Some games test our skills at evaluating the abstract movement of playing pieces on a board. Some games judge a player’s ability to calculate a winning move mathematically. The art of haggling is something that few games tackle. Even fewer do them well. Knowing how a game makes negotiation enjoyable…

Comments closed

Are your non-gamer friends intimidated by board games?

On more than one occasion, gamer friends I know have tried to introduce their significant others to gaming. In one extreme example, the spouse was exceptionally intimidated because the games seemed relatively complex and being the only one who would be unfamiliar with games like this, this person felt uncomfortable…

Comments closed

Interview with Andreas Resch, Artist of Great Western Trail

Along with Alexander Pfister, Controlled Area Gaming has managed to catch up with another creative soul hard at work. Andreas Resch is in the middle of polishing the visual and graphic design for the upcoming game, Great Western Trail (GWT). He agreed to sit down and answer some questions about…

1 Comment