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Interview with Simone Cerruti Sola, Designer of Kepler-3042

Space is a big theme recently. More than one or two space games have been released exploring themes of colonization and resource management. A recently funded Kickstarter campaign for Kepler-3042 is keeping¬†designer Simone Cerruti Sola (SCS) busy. He managed to spare some time for Controlled Area Gaming to answer some…

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Why Games Work: Deck Building as Action Selection

Dominion is a great game. There, I’ve said it. Now that I’ve said that, I’ll ask you to understand that I don’t like it. It’s not the mechanism itself, but the fruit of the labors that I dislike. Dominion asks you to collect cards. Based on the cards you play,…

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Why is negotiation so hard to get right in games?

I want your stuff. You want my stuff. Let’s make a deal. Seems like a perfectly obvious arena for a good board game idea. So why don’t more games have negotiation as part of their game design? Some games are explicitly about negotiation for a game component and ingrained in…

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